using UnityEngine;
using System.Collections;

public class Global : MonoBehaviour
{
	public enum LAYER
	{
		Ground = 08, MovePlatform = 09,
	}
	
	public static bool LayerIsOnLayerMask(LayerMask mask, int layer)
	{
		return ((mask.value & 1<<layer) > 0);
	}
}
